CeresEngine 0.2.0
A game development framework
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AppleFileSystem.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2023 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
12
15
17
18#include <memory>
19
20namespace CeresEngine {
21
36
37} // namespace CeresEngine
Representation of the local file system on Apple.
Definition AppleFileSystem.hpp:23
~AppleFileSystem() final
Destroys the AppleFileSystem instance.
FileWatcher createFileWatcher(ExecutionContext &executionContext, const FileHandle &directory, const FileEvents &events=FileEvent::Default, bool recursive=true) final
Watches a directory for changes.
AppleFileSystem()
Creates a new AppleFileSystem instance.
A context for function object execution.
Definition ExecutionContext.hpp:90
Handle for a file or directory.
Definition FileHandle.hpp:46
Watcher that reports on changes of files or directories.
Definition FileWatcher.hpp:41
Representation of the local file system.
Definition POSIXFileSystem.hpp:26
Definition Application.hpp:19
FileEvent
Type of event on the file system.
Definition FileWatcher.hpp:28
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25