CeresEngine 0.2.0
A game development framework
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BulletPhysicsSystem.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
11
13
14namespace CeresEngine {
15
54
55} // namespace CeresEngine
#define CE_SCRIPT_EXPORT(...)
The CE_SCRIPT_EXPORT macro marks a class or method as exportable and available in scripting environme...
Definition Macros.hpp:247
Definition BulletPhysicsSystem.hpp:16
void update(double time) final
Updates the system.
void act(Entity &entity, const ApplyForce &action) final
void didAdd(const PhysicsWorld &world) noexcept final
A notification dispatched by the SystemManager to a system.
void didRemove(const PhysicsWorld &world) noexcept final
A notification dispatched by the SystemManager to a system.
The base entity class.
Definition Entity.hpp:41
Definition PhysicsSystem.hpp:26
Definition World.hpp:60
A rigid body is a body that can be collided with and can be moved.
Definition Body.hpp:233
A soft body is a body that can have deformations.
Definition Body.hpp:239
A static body is a body that can be collided with, but cannot be moved.
Definition Body.hpp:227
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition Body.hpp:211