CeresEngine 0.2.0
A game development framework
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GLSLScanner.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
11
13
14 // GLSL token scanner.
15 class GLSLScanner : public SLScanner {
16 public:
17 GLSLScanner(Log* log = nullptr);
18
19 private:
21 };
22
23} // namespace CeresEngine::ShaderCompiler
Definition GLSLScanner.hpp:15
TokenPtr scanIdentifierOrKeyword(String &&spell) override
Log base class.
Definition Log.hpp:19
Definition SLScanner.hpp:15
Definition AST.hpp:33
SPtr< Token > TokenPtr
Definition Token.hpp:174
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25