CeresEngine 0.2.0
A game development framework
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MKFence.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
10#include "MKCommon.hpp"
11
14
16
17namespace CeresEngine {
18
20 class MKFence final : public GPUFence, public MKDeviceObject<MKFence, GPUFence> {
21 private:
24
25 public:
30
33
34 public:
36 void reset() final;
37
40 };
41
42} // namespace CeresEngine
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Definition GPUFence.hpp:29
Definition MKCommon.hpp:117
Mock RenderAPI fence object.
Definition MKFence.hpp:20
MKFence(MKDevicePtr device, const GPUFenceDescriptor &descriptor)
Creates a new MKFence object.
~MKFence() final
Destroys the MKFence object.
const GPUFenceDescriptor mDescriptor
A structure that describes the fence and it's properties.
Definition MKFence.hpp:23
void reset() final
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
std::uint64_t UInt64
Definition DataTypes.hpp:26
auto wait()
Awaits (and blocks) until the continuation has finished running.
Definition Async.hpp:226
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition GPUFence.hpp:23