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| template<glm::length_t D, typename T = double> |
| using | Math::TVector = glm::vec< D, T, glm::highp > |
| | A D-dimensional vector type that uses a internal representation of type T
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| template<typename T > |
| using | Math::TVector2 = TVector< 2, T > |
| | A two dimensional vector type that uses a internal representation of type T
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| using | Math::Vector2 = TVector2< double > |
| | A two dimensional vector with (x, y) coordinates.
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| using | Math::Vector2f = TVector2< float > |
| | A two dimensional vector with (x, y) coordinates.
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| using | Math::Vector2i = TVector2< int > |
| | A two dimensional vector with (x, y) coordinates.
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| using | Math::Vector2ui = TVector2< unsigned int > |
| | A two dimensional vector with (x, y) coordinates.
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| using | Math::Vector2b = TVector2< bool > |
| | A two dimensional vector with (x, y) coordinates.
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| using | Math::Vec2 = Vector2 |
| | A alias to a Vector2.
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| using | Math::Vec2f = Vector2f |
| | A alias to a Vector2f.
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| template<typename T > |
| using | Math::TVector3 = TVector< 3, T > |
| | A three dimensional vector type that uses a internal representation of type T
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| using | Math::Vector3 = TVector3< double > |
| | A three dimensional vector with (x, y, z) coordinates.
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| using | Math::Vector3f = TVector3< float > |
| | A three dimensional vector with (x, y, z) coordinates.
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| using | Math::Vector3i = TVector3< int > |
| | A three dimensional vector with (x, y, z) coordinates.
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| using | Math::Vector3ui = TVector3< unsigned int > |
| | A three dimensional vector with (x, y, z) coordinates.
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| using | Math::Vector3b = TVector3< bool > |
| | A three dimensional vector with (x, y, z) coordinates.
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| using | Math::Vec3 = Vector3 |
| | A alias to a Vector3.
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| using | Math::Vec3f = Vector3f |
| | A alias to a Vector3f.
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| template<typename T > |
| using | Math::TVector4 = TVector< 4, T > |
| | A four dimensional vector type that uses a internal representation of type T
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| using | Math::Vector4 = TVector4< double > |
| | A four dimensional vector with (x, y, z, w) coordinates.
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| using | Math::Vector4f = TVector4< float > |
| | A four dimensional vector with (x, y, z, w) coordinates.
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| using | Math::Vector4i = TVector4< int > |
| | A four dimensional vector with (x, y, z, w) coordinates.
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| using | Math::Vector4ui = TVector4< unsigned int > |
| | A four dimensional vector with (x, y, z, w) coordinates.
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| using | Math::Vector4b = TVector4< bool > |
| | A four dimensional vector with (x, y, z, w) coordinates.
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| using | Math::Vec4 = Vector4 |
| | A alias to a Vector4.
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| using | Math::Vec4f = Vector4f |
| | A alias to a Vector4f.
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