CeresEngine 0.2.0
A game development framework
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NLImage.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
10#include "NLCommon.hpp"
11
14
16
17namespace CeresEngine {
18
33
44
45} // namespace CeresEngine
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Definition GPUImage.hpp:331
Definition GPUImage.hpp:527
Null RenderAPI device object.
Definition NLDevice.hpp:32
Definition NLCommon.hpp:117
Null RenderAPI image object.
Definition NLImage.hpp:20
NLImage(NLDevicePtr device, const GPUImageDescriptor &descriptor)
GPUImageViewPtr createView(const GPUImageViewDescriptor &descriptor) final
const GPUImageDescriptor mDescriptor
The image descriptor.
Definition NLImage.hpp:23
Null RenderAPI image view object.
Definition NLImage.hpp:35
const GPUImageViewDescriptor mDescriptor
The image descriptor.
Definition NLImage.hpp:38
NLImageView(NLDevice &device, NLImage &image, const GPUImageViewDescriptor &descriptor)
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition GPUImage.hpp:247
Image view descriptor structure.
Definition GPUImage.hpp:482