CeresEngine
0.2.0
A game development framework
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ReflectNetwork.hpp
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//
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// CeresEngine - A game development framework
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//
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// Created by Rogiel Sulzbach.
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// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
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//
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#pragma once
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#include "ReflectEntity.hpp"
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#include "
CeresEngine/Network/NetworkAction.hpp
"
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#include "
CeresEngine/Network/NetworkEvent.hpp
"
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#include "
CeresEngine/Network/NetworkSystem.hpp
"
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#include "
CeresEngine/Reflection/Class.define.hpp
"
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REFL_DECLARE_ENTITY_COMPONENT
(
CeresEngine::NetworkEntityComponent
);
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// REFL_DECLARE_TEMPLATE(CeresEngine::NetworkAction);
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// REFL_DECLARE_TEMPLATE_CLASS(CeresEngine::NetworkAction);
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// REFL_DECLARE_TEMPLATE(CeresEngine::NetworkEvent);
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// REFL_DECLARE_TEMPLATE_CLASS(CeresEngine::NetworkEvent);
Class.define.hpp
NetworkAction.hpp
NetworkEvent.hpp
NetworkSystem.hpp
REFL_DECLARE_ENTITY_COMPONENT
REFL_DECLARE_ENTITY_COMPONENT(CeresEngine::NetworkEntityComponent)
CeresEngine::NetworkEntityComponent
The network identity component is a special component that is added on all entities that must be sync...
Definition
NetworkEntity.hpp:96
Sources
CeresEngine
Private
Reflection
ReflectNetwork.hpp
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