CeresEngine 0.2.0
A game development framework
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RendererMaterialSettings.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
11
12namespace CeresEngine {
13
16 public: // Reflection
19 template<typename Processor> static constexpr void reflect(Processor&& RTTI) {}
20 };
21
22} // namespace CeresEngine
23
26
27
#define CE_REFLECT_HASH(T)
Definition Hash.hpp:89
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
A structure that holds renderer-specific settings for a Material.
Definition RendererMaterialSettings.hpp:15
static constexpr void reflect(Processor &&RTTI)
Executes the given processor for every field of the struct.
Definition RendererMaterialSettings.hpp:19