CeresEngine 0.2.0
A game development framework
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RendererSettings.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
11
14
17
19
20namespace CeresEngine {
21
23 bool test;
24
25 public: // Reflection
28 template<typename Processor> static constexpr void reflect(Processor&& RTTI) { CE_REFL_DATA(test); }
29 };
30
31} // namespace CeresEngine
32
#define CE_REFLECT_HASH(T)
Definition Hash.hpp:89
#define CE_REFL_DATA(N)
Definition Macros.hpp:541
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition RendererSettings.hpp:22
bool test
Definition RendererSettings.hpp:23
static constexpr void reflect(Processor &&RTTI)
Executes the given processor for every field of the struct.
Definition RendererSettings.hpp:28