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    CeresEngine 0.2.0
    
   A game development framework 
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#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Foundation/Function.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"#include "CeresEngine/Foundation/String.hpp"#include "CeresEngine/Foundation/Container/Map.hpp"#include "CeresEngine/Foundation/Container/Stack.hpp"#include "CeresEngine/Foundation/Container/Vector.hpp"#include "CeresEngine/Material/ShaderCompiler/AST/AST.hpp"#include <functional>Go to the source code of this file.
Namespaces | |
| namespace | CeresEngine | 
| namespace | CeresEngine::ShaderCompiler | 
Functions | |
| UInt32 | CeresEngine::ShaderCompiler::stringDistance (const String &a, const String &b) | 
| void | CeresEngine::ShaderCompiler::runtimeErrNoActiveScope () | 
| void | CeresEngine::ShaderCompiler::runtimeErrIdentAlreadyDeclared (const String &ident, const AST *prevDeclarationAST=nullptr) | 
| template<typename SymbolType > | |
| AST * | CeresEngine::ShaderCompiler::fetchASTFromSymbol (const SymbolType &symbol) | 
| template<> | |
| AST * | CeresEngine::ShaderCompiler::fetchASTFromSymbol< ASTSymbolOverloadPtr > (const ASTSymbolOverloadPtr &symbol) |