#define CE_SCRIPT_EXPORT(...)
The CE_SCRIPT_EXPORT macro marks a class or method as exportable and available in scripting environme...
Definition Macros.hpp:247
Definition Application.hpp:19
@ Undefined
We don't care about the previous content of the respective render target attachment.
StringView toString(Button button) noexcept
Returns a string representation for the given button
Format
Definition TextureFormat.hpp:54
@ RGBA16UNorm
Color format: red, green, blue, alpha 16-bit.
@ RG16SNorm
Color format: red, green 16-bit normalized signed.
@ RGBA64Float
Color format: red, green, blue, alpha 64-bit floating.
@ RGBA32SInt
Color format: red, green, blue, alpha 32-bit signed.
@ RGB8UInt
Color format: red, green, blue 8-bit unsigned integer.
@ RGBA16SInt
Color format: red, green, blue, alpha 16-bit signed.
@ RG16UInt
Color format: red, green 16-bit unsigned interger.
@ BC3RGBA
Compressed color format: RGBA S3TC DXT5 with 16 bytes per.
@ R16SInt
Color format: red 16-bit signed interger component.
@ BGRA8SInt
Color format: blue, green, red, alpha 8-bit signed.
@ BGRA8UInt
Color format: blue, green, red, alpha 8-bit unsigned.
@ R64Float
-> Extended color formats
@ RGB8SInt
Color format: red, green, blue 8-bit signed integer.
@ RG8SNorm
Color format: red, green 8-bit normalized signed integer.
@ RG32SInt
Color format: red, green 32-bit signed interger.
@ RG8UNorm
Color format: red, green 8-bit normalized unsigned.
@ RGB16SInt
Color format: red, green, blue 16-bit signed interger.
@ RGB32Float
Color format: red, green, blue 32-bit floating point.
@ R8UInt
Color format: red 8-bit unsigned integer component.
@ RGB16SNorm
Color format: red, green, blue 16-bit normalized signed.
@ RGBA16Float
Color format: red, green, blue, alpha 16-bit floating.
@ RGB16UInt
Color format: red, green, blue 16-bit unsigned interger.
@ RGBA8SNorm
Color format: red, green, blue, alpha 8-bit normalized.
@ BC1RGB
-> Compressed color formats
@ RGB32UInt
Color format: red, green, blue 32-bit unsigned interger.
@ D32Float
Depth-stencil format: depth 32-bit floating point.
@ BGRA8sRGB
Color format: blue, green, red, alpha 8-bit normalized.
@ BGRA8SNorm
Color format: blue, green, red, alpha 8-bit normalized.
@ RG64Float
Color format: red, green 64-bit floating point.
@ D16UNorm
-> Depth-stencil formats
@ R16Float
Color format: red 16-bit floating point component.
@ RG8SInt
Color format: red, green 8-bit signed integer components.
@ RG16Float
Color format: red, green 16-bit floating point.
@ RG32Float
Color format: red, green 32-bit floating point.
@ D24UNormS8UInt
Depth-stencil format: depth 24-bit normalized.
@ D32FloatS8X24UInt
Depth-stencil format: depth 32-bit floating.
@ R8UNorm
Color format: red 8-bit normalized unsigned integer.
@ RGB8SNorm
Color format: red, green, blue 8-bit normalized signed.
@ RGB16Float
Color format: red, green, blue 16-bit floating point.
@ BC1RGBA
Compressed color format: RGBA S3TC DXT1 with 8 bytes per.
@ RGB32SInt
Color format: red, green, blue 32-bit signed interger.
@ RGBA8UNorm
Color format: red, green, blue, alpha 8-bit normalized.
@ RG8UInt
Color format: red, green 8-bit unsigned integer.
@ R32SInt
Color format: red 32-bit signed interger component.
@ BC2RGBA
Compressed color format: RGBA S3TC DXT3 with 16 bytes per.
@ R16UNorm
Color format: red 16-bit normalized unsigned interger.
@ RGBA16SNorm
Color format: red, green, blue, alpha 16-bit.
@ RGBA8SInt
Color format: red, green, blue, alpha 8-bit signed.
@ RG16UNorm
Color format: red, green 16-bit normalized unsigned.
@ RGB64Float
Color format: red, green, blue 64-bit floating point.
@ R8SInt
Color format: red 8-bit signed integer component.
@ RGBA16UInt
Color format: red, green, blue, alpha 16-bit unsigned.
@ RGB16UNorm
Color format: red, green, blue 16-bit normalized.
@ BGRA8UNorm
-> Reversed color formats
@ R16UInt
Color format: red 16-bit unsigned interger component.
@ R16SNorm
Color format: red 16-bit normalized signed interger.
@ RGBA8UInt
Color format: red, green, blue, alpha 8-bit unsigned.
@ R32UInt
Color format: red 32-bit unsigned interger component.
@ RG32UInt
Color format: red, green 32-bit unsigned interger.
@ R32Float
Color format: red 32-bit floating point component.
@ RGBA32Float
Color format: red, green, blue, alpha 32-bit floating.
@ RGBA32UInt
Color format: red, green, blue, alpha 32-bit unsigned.
@ R8SNorm
Color format: red 8-bit normalized signed integer.
@ RGB8UNorm
Color format: red, green, blue 8-bit normalized unsigned.
@ RG16SInt
Color format: red, green 16-bit signed interger.