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CeresEngine 0.2.0
A game development framework
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#include "Forward.hpp"#include "CeresEngine/RenderAPI/Forward.hpp"#include "CeresEngine/Renderer/Forward.hpp"#include "UILayout.hpp"#include "UIResponder.hpp"#include "UIView.hpp"#include "UIViewController.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Input/InputManager.hpp"#include "CeresEngine/Math/Extent.hpp"#include "CeresEngine/Platform/PlatformWindow.hpp"Go to the source code of this file.
Classes | |
| class | CeresEngine::UIWindow |
| A window that an app displays on the screen. More... | |
Namespaces | |
| namespace | CeresEngine |
Typedefs | |
| using | CeresEngine::UIWindowStateFlags = Flags< UIWindowState > |
Enumerations | |
| enum class | CeresEngine::UIWindowState { CeresEngine::NeedsDisplay = 1 << 0 } |
Functions | |
| constexpr Flags< UIWindowState, std::underlying_type_t< UIWindowState > > | CeresEngine::operator| (UIWindowState a, UIWindowState b) noexcept |
| constexpr Flags< UIWindowState, std::underlying_type_t< UIWindowState > > | CeresEngine::operator& (UIWindowState a, UIWindowState b) noexcept |
| constexpr Flags< UIWindowState, std::underlying_type_t< UIWindowState > > | CeresEngine::operator~ (UIWindowState a) noexcept |