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CeresEngine 0.2.0
A game development framework
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This is the complete list of members for CeresEngine::BVHScenePartition, including all inherited members.
| addSceneObject(const SceneObject &sceneObject)=0 | CeresEngine::ScenePartition | protectedpure virtual |
| mWorld | CeresEngine::ScenePartition | protected |
| rayCast(const Ray &ray)=0 | CeresEngine::ScenePartition | pure virtual |
| rayCast(const Vector3 &origin, const Vector3 &direction) | CeresEngine::ScenePartition | inline |
| rebuild()=0 | CeresEngine::ScenePartition | protectedpure virtual |
| removeSceneObject(const SceneObject &sceneObject)=0 | CeresEngine::ScenePartition | protectedpure virtual |
| ScenePartition(World &world) | CeresEngine::ScenePartition | |
| updateSceneObject(const SceneObject &sceneObject)=0 | CeresEngine::ScenePartition | protectedpure virtual |
| ~ScenePartition() | CeresEngine::ScenePartition | virtual |