CeresEngine 0.2.0
A game development framework
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CeresEngine::BasePassTerrainRenderTask Member List

This is the complete list of members for CeresEngine::BasePassTerrainRenderTask, including all inherited members.

BasePassTerrainRenderTask(RenderGraph &renderGraph, RendererScene &scene, RendererView &view)CeresEngine::BasePassTerrainRenderTask
check() constCeresEngine::RenderTaskinlinevirtual
compile(RenderTaskCompiler &compiler) finalCeresEngine::BasePassTerrainRenderTaskprotectedvirtual
CeresEngine::SimpleGraphicsRenderTask2::compile()CeresEngine::RenderTask
create(const GPUImageDescriptor &descriptor)CeresEngine::RenderTaskprotected
create(const GPUBufferDescriptor &descriptor)CeresEngine::RenderTaskprotected
createGraphicsPipeline(RendererGraphicsPipelineManager &graphicsPipelineManager, RendererShader &shader, GPURenderPass &renderPass) finalCeresEngine::BasePassTerrainRenderTaskprotectedvirtual
createRenderPass(GPUDevice &device)CeresEngine::GraphicsRenderTaskprotectedvirtual
createRenderTarget(GPUDevice &device, GPURenderPass &renderPass)CeresEngine::GraphicsRenderTaskprotectedvirtual
createShader(RendererShaderManager &shaderManager, GPURenderPass &renderPass) finalCeresEngine::BasePassTerrainRenderTaskprotectedvirtual
didConnect(Slot &slot, Connection &connection)CeresEngine::RenderTaskprotectedvirtual
didDisconnect(Slot &slot, Connection &connection)CeresEngine::RenderTaskprotectedvirtual
execute(RenderGraphContext &context, GPUCommandBuffer &commandBuffer, GPURenderTarget &renderTarget, RendererGraphicsPipeline &pipeline) finalCeresEngine::BasePassTerrainRenderTaskprotectedvirtual
CeresEngine::SimpleGraphicsRenderTask2::execute(RenderGraphContext &context, GPUCommandBuffer &commandBuffer, GPURenderTarget &renderTarget) overrideCeresEngine::SimpleGraphicsRenderTask2virtual
CeresEngine::SimpleGraphicsRenderTask2::execute(RenderGraphContext &context, GPUCommandBuffer &commandBuffer)=0CeresEngine::SimpleGraphicsRenderTask2virtual
getInputs() constCeresEngine::RenderTaskinline
getName() const overrideCeresEngine::SimpleGraphicsRenderTask2inlinevirtual
getOutputs() constCeresEngine::RenderTaskinline
getResourceUsage() constCeresEngine::RenderTaskinline
getSettings() constCeresEngine::RenderTaskinlinevirtual
getSettings()CeresEngine::RenderTaskinlinevirtual
initialize(GPUDevice &device)CeresEngine::SimpleGraphicsRenderTask2inlineprotectedvirtual
inputCeresEngine::BasePassTerrainRenderTask
isGraphicsPipelineDirty(RendererGraphicsPipeline &graphicsPipeline, GPURenderPass &renderPass) constCeresEngine::SimpleGraphicsRenderTask2inlineprotectedvirtual
isRenderPassDirty(GPURenderPass &renderPass) constCeresEngine::GraphicsRenderTaskprotectedvirtual
isRenderTargetDirty(GPURenderTarget &renderTarget, GPURenderPass &renderPass) constCeresEngine::GraphicsRenderTaskprotectedvirtual
isShaderDirty(RendererShader &shader, GPURenderPass &renderPass) constCeresEngine::SimpleGraphicsRenderTask2inlineprotectedvirtual
mDeleterCeresEngine::RefCounted< RenderTask >private
mInitializedCeresEngine::SimpleGraphicsRenderTask2private
mInputsCeresEngine::RenderTaskprivate
mNameCeresEngine::SimpleGraphicsRenderTask2private
mOutputsCeresEngine::RenderTaskprivate
mPipelineCeresEngine::SimpleGraphicsRenderTask2protected
mRefCounterCeresEngine::RefCounted< RenderTask >private
mRenderGraphCeresEngine::RenderTaskprivate
mRenderPassCeresEngine::GraphicsRenderTaskprotected
mRenderTargetCeresEngine::GraphicsRenderTaskprotected
mResourceUsageCeresEngine::RenderTaskprotected
mSceneCeresEngine::BasePassTerrainRenderTaskprivate
mShaderCeresEngine::SimpleGraphicsRenderTask2protected
mViewCeresEngine::BasePassTerrainRenderTaskprivate
outputCeresEngine::BasePassTerrainRenderTask
RefCounted(Args &&... args)CeresEngine::RefCounted< RenderTask >inlineexplicit
release() noexceptCeresEngine::RefCounted< RenderTask >inline
RenderTask(RenderGraph &renderGraph)CeresEngine::GraphicsRenderTaskinlineexplicit
retain() noexceptCeresEngine::RefCounted< RenderTask >inline
shouldConnect(const Slot &slot, const Slot &targetSlot) constCeresEngine::RenderTaskinlineprotectedvirtual
shouldDisconnect(const Slot &slot, const Connection &connection) constCeresEngine::RenderTaskinlineprotectedvirtual
SimpleGraphicsRenderTask2(RenderGraph &renderGraph, const String &name)CeresEngine::SimpleGraphicsRenderTask2inlineexplicit
willConnect(Slot &slot, Slot &targetSlot)CeresEngine::RenderTaskinlineprotectedvirtual
willDisconnect(Slot &slot, Connection &connection)CeresEngine::RenderTaskinlineprotectedvirtual
~BasePassTerrainRenderTask() finalCeresEngine::BasePassTerrainRenderTask
~RenderTask()CeresEngine::RenderTaskvirtual