CeresEngine 0.2.0
A game development framework
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CeresEngine::BufferRenderResource Member List

This is the complete list of members for CeresEngine::BufferRenderResource, including all inherited members.

get() const=0CeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >pure virtual
getDescriptor() const=0CeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >pure virtual
getReaders() constCeresEngine::RenderResourceinline
getWriters() constCeresEngine::RenderResourceinline
isExternal() const =0CeresEngine::RenderResourcepure virtual
isTransient() const =0CeresEngine::RenderResourcepure virtual
isValid() const overrideCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inlinevirtual
mDeleterCeresEngine::RefCounted< RenderResource >private
mReadersCeresEngine::RenderResourceprivate
mRefCounterCeresEngine::RefCounted< RenderResource >private
mRenderGraphCeresEngine::RenderResourceprotected
mWritersCeresEngine::RenderResourceprivate
operator bool() constCeresEngine::RenderResourceinlineexplicit
operator GPUBuffer &() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator GPUBuffer *() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator RC< GPUBuffer >() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator*() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator->() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
realize(GPUDevice &device)=0CeresEngine::RenderResourcepure virtual
RefCounted(Args &&... args)CeresEngine::RefCounted< RenderResource >inlineexplicit
release() noexceptCeresEngine::RefCounted< RenderResource >inline
RenderResource(RenderGraph &renderGraph)CeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inlineexplicit
resourceTypeCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >static
retain() noexceptCeresEngine::RefCounted< RenderResource >inline
unrealize(GPUDevice &device)=0CeresEngine::RenderResourcepure virtual
~RenderResource()=defaultCeresEngine::RenderResourcevirtual