CeresEngine 0.2.0
A game development framework
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CeresEngine::GLComputePipeline Member List

This is the complete list of members for CeresEngine::GLComputePipeline, including all inherited members.

begin(GPUCommandBuffer &commandBuffer) finalCeresEngine::GLComputePipelinevirtual
cast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
createResourceSet(const GPUResourceSetDescriptor &descriptor) finalCeresEngine::GLComputePipelinevirtual
Descriptor typedefCeresEngine::TDeviceObject< GPUComputePipelineDescriptor >
descriptorCeresEngine::TDeviceObject< GPUComputePipelineDescriptor >
descriptorGLCeresEngine::GLComputePipelineprivate
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
deviceGLCeresEngine::GLDeviceObject< GLComputePipeline, GPUComputePipeline >protected
end(GPUCommandBuffer &commandBuffer) finalCeresEngine::GLComputePipelinevirtual
GLComputePipeline(GLDevicePtr device, const GPUComputePipelineDescriptor &descriptor)CeresEngine::GLComputePipeline
GLDeviceObject(GLDevicePtr device)CeresEngine::GLDeviceObject< GLComputePipeline, GPUComputePipeline >inlineexplicitprotected
GPUComputePipeline(const GPUComputePipeline &)=deleteCeresEngine::GPUComputePipeline
GPUComputePipeline(GPUComputePipeline &&)=deleteCeresEngine::GPUComputePipeline
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
mPipelineLayoutCeresEngine::GLComputePipelineprivate
mRefCounterCeresEngine::GPUObjectprivate
mShaderProgramCeresEngine::GLComputePipelineprivate
operator=(const GPUComputePipeline &)=deleteCeresEngine::GPUComputePipeline
operator=(GPUComputePipeline &&)=deleteCeresEngine::GPUComputePipeline
TDeviceObject< GPUComputePipelineDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUComputePipelineDescriptor >
TDeviceObject< GPUComputePipelineDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUComputePipelineDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
safeCast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::GPUComputePipelineinlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::GPUComputePipeline
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::GPUComputePipeline
with(GPUCommandBuffer &commandBuffer, Func &&func, Args &&... args)CeresEngine::GPUComputePipelineinline
~GLComputePipeline() finalCeresEngine::GLComputePipeline
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUComputePipelineDescriptor >