CeresEngine 0.2.0
A game development framework
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CeresEngine::GLRenderPass Member List

This is the complete list of members for CeresEngine::GLRenderPass, including all inherited members.

begin(GPUCommandBuffer &commandBuffer, GPURenderTarget &renderTarget, const Color &clearColor=Color(0.0, 0.0, 0.0, 0.0)) finalCeresEngine::GLRenderPassvirtual
cast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
descriptorCeresEngine::TDeviceObject< GPURenderPassDescriptor >
Descriptor typedefCeresEngine::TDeviceObject< GPURenderPassDescriptor >
descriptorGLCeresEngine::GLRenderPassprivate
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
deviceGLCeresEngine::GLDeviceObject< GLRenderPass, GPURenderPass >protected
end(GPUCommandBuffer &commandBuffer, GPURenderTarget &renderTarget) finalCeresEngine::GLRenderPassvirtual
GLDeviceObject(GLDevicePtr device)CeresEngine::GLDeviceObject< GLRenderPass, GPURenderPass >inlineexplicitprotected
GLRenderPass(GLDevicePtr device, const GPURenderPassDescriptor &descriptor)CeresEngine::GLRenderPass
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
GPURenderPass(const GPURenderPass &)=deleteCeresEngine::GPURenderPass
GPURenderPass(GPURenderPass &&)=deleteCeresEngine::GPURenderPass
mRefCounterCeresEngine::GPUObjectprivate
operator=(const GPURenderPass &)=deleteCeresEngine::GPURenderPass
operator=(GPURenderPass &&)=deleteCeresEngine::GPURenderPass
TDeviceObject< GPURenderPassDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPURenderPassDescriptor >
TDeviceObject< GPURenderPassDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPURenderPassDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
safeCast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::GPURenderPassinlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::GPURenderPass
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::GPURenderPass
with(GPUCommandBuffer &commandBuffer, GPURenderTarget &renderTarget, Func &&block, Args &&... args)CeresEngine::GPURenderPassinline
~GLRenderPass() finalCeresEngine::GLRenderPass
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPURenderPassDescriptor >