CeresEngine 0.2.0
A game development framework
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CeresEngine::GLResourceSet Member List

This is the complete list of members for CeresEngine::GLResourceSet, including all inherited members.

bind()CeresEngine::GLResourceSet
cast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
descriptorCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
Descriptor typedefCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
descriptorGLCeresEngine::GLResourceSetprivate
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
deviceGLCeresEngine::GLDeviceObject< GLResourceSet, GPUResourceSet >protected
GLDeviceObject(GLDevicePtr device)CeresEngine::GLDeviceObject< GLResourceSet, GPUResourceSet >inlineexplicitprotected
GLResourceSet(GLPipelineLayoutPtr pipelineLayout, const GPUResourceSetDescriptor &descriptor, UInt32 set=0)CeresEngine::GLResourceSet
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
GPUResourceSet(GPUPipelineLayout &pipelineLayout, const GPUResourceSetDescriptor &descriptor)CeresEngine::GPUResourceSetexplicit
GPUResourceSet(const GPUResourceSet &)=deleteCeresEngine::GPUResourceSet
GPUResourceSet(GPUResourceSet &&)=deleteCeresEngine::GPUResourceSet
mPipelineLayoutCeresEngine::GLResourceSetprivate
mRefCounterCeresEngine::GPUObjectprivate
operator=(const GPUResourceSet &)=deleteCeresEngine::GPUResourceSet
operator=(GPUResourceSet &&)=deleteCeresEngine::GPUResourceSet
TDeviceObject< GPUResourceSetDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
TDeviceObject< GPUResourceSetDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
pipelineLayout() constCeresEngine::GLResourceSetinline
CeresEngine::GPUResourceSet::pipelineLayoutCeresEngine::GPUResourceSet
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
safeCast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::TDeviceObject< GPUResourceSetDescriptor >inlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
~GLResourceSet() finalCeresEngine::GLResourceSet
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~GPUResourceSet() overrideCeresEngine::GPUResourceSet
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUResourceSetDescriptor >