CeresEngine 0.2.0
A game development framework
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CeresEngine::GLShader Member List

This is the complete list of members for CeresEngine::GLShader, including all inherited members.

cast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
Descriptor typedefCeresEngine::TDeviceObject< GPUShaderDescriptor >
descriptorCeresEngine::TDeviceObject< GPUShaderDescriptor >
descriptorGLCeresEngine::GLShaderprivate
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
deviceGLCeresEngine::GLDeviceObject< GLShader, GPUShader >protected
GLDeviceObject(GLDevicePtr device)CeresEngine::GLDeviceObject< GLShader, GPUShader >inlineexplicitprotected
GLShader(GLDevicePtr device, const GPUShaderDescriptor &descriptor)CeresEngine::GLShader
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
GPUShader(GPUDevice &device, const Descriptor &descriptor, const GPUShaderReflectionDescriptor &reflection)CeresEngine::GPUShaderinlineexplicit
GPUShader(const GPUShader &)=deleteCeresEngine::GPUShader
GPUShader(GPUShader &&)=deleteCeresEngine::GPUShader
handle() constCeresEngine::GLShaderinline
mDescriptorCeresEngine::GLShaderprivate
mRefCounterCeresEngine::GPUObjectprivate
mReflectionDescriptorCeresEngine::GLShaderprivate
operator=(const GPUShader &)=deleteCeresEngine::GPUShader
operator=(GPUShader &&)=deleteCeresEngine::GPUShader
TDeviceObject< GPUShaderDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUShaderDescriptor >
TDeviceObject< GPUShaderDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUShaderDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
reflect() constCeresEngine::GPUShaderinline
reflectionCeresEngine::GPUShader
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
safeCast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
shaderIDCeresEngine::GLShaderprivate
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::TDeviceObject< GPUShaderDescriptor >inlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUShaderDescriptor >
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUShaderDescriptor >
~GLShader() finalCeresEngine::GLShader
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUShaderDescriptor >