| cast(const RC< ParentType > &ptr) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| cast(ParentType &object) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| cast(const ParentType &object) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| cast(ParentType *object) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| cast(const ParentType *object) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| Descriptor typedef | CeresEngine::TDeviceObject< GPUShaderDescriptor > | |
| descriptor | CeresEngine::TDeviceObject< GPUShaderDescriptor > | |
| descriptorGL | CeresEngine::GLShader | private |
| destroy() noexcept | CeresEngine::GPUObject | protectedvirtual |
| device | CeresEngine::GPUDeviceObject | |
| deviceGL | CeresEngine::GLDeviceObject< GLShader, GPUShader > | protected |
| GLDeviceObject(GLDevicePtr device) | CeresEngine::GLDeviceObject< GLShader, GPUShader > | inlineexplicitprotected |
| GLShader(GLDevicePtr device, const GPUShaderDescriptor &descriptor) | CeresEngine::GLShader | |
| GPUDeviceObject(GPUDevice &device) | CeresEngine::GPUDeviceObject | explicit |
| GPUObject()=default | CeresEngine::GPUObject | |
| GPUObject(const GPUObject &)=delete | CeresEngine::GPUObject | |
| GPUObject(GPUObject &&)=delete | CeresEngine::GPUObject | |
| GPUShader(GPUDevice &device, const Descriptor &descriptor, const GPUShaderReflectionDescriptor &reflection) | CeresEngine::GPUShader | inlineexplicit |
| GPUShader(const GPUShader &)=delete | CeresEngine::GPUShader | |
| GPUShader(GPUShader &&)=delete | CeresEngine::GPUShader | |
| handle() const | CeresEngine::GLShader | inline |
| mDescriptor | CeresEngine::GLShader | private |
| mRefCounter | CeresEngine::GPUObject | private |
| mReflectionDescriptor | CeresEngine::GLShader | private |
| operator=(const GPUShader &)=delete | CeresEngine::GPUShader | |
| operator=(GPUShader &&)=delete | CeresEngine::GPUShader | |
| TDeviceObject< GPUShaderDescriptor >::operator=(const TDeviceObject &)=delete | CeresEngine::TDeviceObject< GPUShaderDescriptor > | |
| TDeviceObject< GPUShaderDescriptor >::operator=(TDeviceObject &&)=delete | CeresEngine::TDeviceObject< GPUShaderDescriptor > | |
| CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=delete | CeresEngine::GPUObject | |
| CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=delete | CeresEngine::GPUObject | |
| reflect() const | CeresEngine::GPUShader | inline |
| reflection | CeresEngine::GPUShader | |
| release() noexcept | CeresEngine::GPUObject | inline |
| retain() noexcept | CeresEngine::GPUObject | inline |
| safeCast(const RC< ParentType > &ptr) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| safeCast(ParentType *object) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| safeCast(const ParentType *object) | CeresEngine::GLObject< ChildTypeName, ParentType > | inlinestatic |
| shaderID | CeresEngine::GLShader | private |
| TDeviceObject(GPUDevice &device, const Descriptor &descriptor) | CeresEngine::TDeviceObject< GPUShaderDescriptor > | inlineexplicit |
| TDeviceObject(const TDeviceObject &)=delete | CeresEngine::TDeviceObject< GPUShaderDescriptor > | |
| TDeviceObject(TDeviceObject &&)=delete | CeresEngine::TDeviceObject< GPUShaderDescriptor > | |
| ~GLShader() final | CeresEngine::GLShader | |
| ~GPUDeviceObject() override | CeresEngine::GPUDeviceObject | |
| ~GPUObject()=default | CeresEngine::GPUObject | virtual |
| ~TDeviceObject() override=default | CeresEngine::TDeviceObject< GPUShaderDescriptor > | |