CeresEngine 0.2.0
A game development framework
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CeresEngine::GPUCommandQueue Member List

This is the complete list of members for CeresEngine::GPUCommandQueue, including all inherited members.

createCommandBuffer(const GPUCommandBufferDescriptor &descriptor)=0CeresEngine::GPUCommandQueuepure virtual
descriptorCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
Descriptor typedefCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
GPUCommandQueue(const GPUCommandQueue &)=deleteCeresEngine::GPUCommandQueue
GPUCommandQueue(GPUCommandQueue &&)=deleteCeresEngine::GPUCommandQueue
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
mRefCounterCeresEngine::GPUObjectprivate
operator=(const GPUCommandQueue &)=deleteCeresEngine::GPUCommandQueue
operator=(GPUCommandQueue &&)=deleteCeresEngine::GPUCommandQueue
TDeviceObject< GPUCommandQueueDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
TDeviceObject< GPUCommandQueueDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
submit(GPUCommandBuffer &commandBuffer)=0CeresEngine::GPUCommandQueuepure virtual
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::GPUCommandQueueinlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::GPUCommandQueue
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::GPUCommandQueue
wait()=0CeresEngine::GPUCommandQueuepure virtual
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >