CeresEngine
0.2.0
A game development framework
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CeresEngine::GPUShader Member List
This is the complete list of members for
CeresEngine::GPUShader
, including all inherited members.
descriptor
CeresEngine::TDeviceObject< GPUShaderDescriptor >
Descriptor
typedef
CeresEngine::TDeviceObject< GPUShaderDescriptor >
destroy
() noexcept
CeresEngine::GPUObject
protected
virtual
device
CeresEngine::GPUDeviceObject
GPUDeviceObject
(GPUDevice &device)
CeresEngine::GPUDeviceObject
explicit
GPUObject
()=default
CeresEngine::GPUObject
GPUObject
(const GPUObject &)=delete
CeresEngine::GPUObject
GPUObject
(GPUObject &&)=delete
CeresEngine::GPUObject
GPUShader
(GPUDevice &device, const Descriptor &descriptor, const GPUShaderReflectionDescriptor &reflection)
CeresEngine::GPUShader
inline
explicit
GPUShader
(const GPUShader &)=delete
CeresEngine::GPUShader
GPUShader
(GPUShader &&)=delete
CeresEngine::GPUShader
mRefCounter
CeresEngine::GPUObject
private
operator=
(const GPUShader &)=delete
CeresEngine::GPUShader
operator=
(GPUShader &&)=delete
CeresEngine::GPUShader
TDeviceObject< GPUShaderDescriptor >::operator=
(const TDeviceObject &)=delete
CeresEngine::TDeviceObject< GPUShaderDescriptor >
TDeviceObject< GPUShaderDescriptor >::operator=
(TDeviceObject &&)=delete
CeresEngine::TDeviceObject< GPUShaderDescriptor >
CeresEngine::GPUDeviceObject::operator=
(const GPUObject &)=delete
CeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=
(GPUObject &&)=delete
CeresEngine::GPUObject
reflect
() const
CeresEngine::GPUShader
inline
reflection
CeresEngine::GPUShader
release
() noexcept
CeresEngine::GPUObject
inline
retain
() noexcept
CeresEngine::GPUObject
inline
TDeviceObject
(GPUDevice &device, const Descriptor &descriptor)
CeresEngine::TDeviceObject< GPUShaderDescriptor >
inline
explicit
TDeviceObject
(const TDeviceObject &)=delete
CeresEngine::TDeviceObject< GPUShaderDescriptor >
TDeviceObject
(TDeviceObject &&)=delete
CeresEngine::TDeviceObject< GPUShaderDescriptor >
~GPUDeviceObject
() override
CeresEngine::GPUDeviceObject
~GPUObject
()=default
CeresEngine::GPUObject
virtual
~TDeviceObject
() override=default
CeresEngine::TDeviceObject< GPUShaderDescriptor >
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