| cullface(bool cullface) | CeresEngine::MeshGenerator::SvgWriter | |
| cullface_ | CeresEngine::MeshGenerator::SvgWriter | private |
| elems_ | CeresEngine::MeshGenerator::SvgWriter | mutableprivate |
| lightDir_ | CeresEngine::MeshGenerator::SvgWriter | private |
| modelView(const Matrix4 &matrix) | CeresEngine::MeshGenerator::SvgWriter | |
| normalToColor(const Vector3 &normal) const | CeresEngine::MeshGenerator::SvgWriter | private |
| ortho(double left, double right, double bottom, double top) | CeresEngine::MeshGenerator::SvgWriter | |
| perspective(double fovy, double aspect, double zNear, double zFar) | CeresEngine::MeshGenerator::SvgWriter | |
| project(const Vector3 &p) const | CeresEngine::MeshGenerator::SvgWriter | private |
| projMatrix_ | CeresEngine::MeshGenerator::SvgWriter | private |
| size_ | CeresEngine::MeshGenerator::SvgWriter | private |
| str() const | CeresEngine::MeshGenerator::SvgWriter | |
| SvgWriter(int width, int height) | CeresEngine::MeshGenerator::SvgWriter | |
| viewMatrix_ | CeresEngine::MeshGenerator::SvgWriter | private |
| viewport(int x, int y, int width, int height) | CeresEngine::MeshGenerator::SvgWriter | |
| viewportOrigin_ | CeresEngine::MeshGenerator::SvgWriter | private |
| viewportSize_ | CeresEngine::MeshGenerator::SvgWriter | private |
| viewProjMatrix_ | CeresEngine::MeshGenerator::SvgWriter | private |
| writeLine(const Vector3 &p1, const Vector3 &p2, const Vector3 &color={0.0, 0.0, 0.0}) | CeresEngine::MeshGenerator::SvgWriter | |
| writeMesh(const Mesh &mesh, const bool writeVertices=false, const bool writeNormals=false) | CeresEngine::MeshGenerator::SvgWriter | inline |
| writePath(const Path &path, const bool writeVertices=false, const bool writeAxis=false) | CeresEngine::MeshGenerator::SvgWriter | inline |
| writePoint(const Vector3 &p, const Vector3 &color={0.0, 0.0, 0.0}) | CeresEngine::MeshGenerator::SvgWriter | |
| writeShape(const Shape &shape, bool writeVertices=false, bool writeAxis=false) | CeresEngine::MeshGenerator::SvgWriter | inline |
| writeTriangle(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3, const Vector3 &color) | CeresEngine::MeshGenerator::SvgWriter | |
| writeTriangle(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3) | CeresEngine::MeshGenerator::SvgWriter | |