CeresEngine 0.2.0
A game development framework
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CeresEngine::TransientBufferRenderResource Member List

This is the complete list of members for CeresEngine::TransientBufferRenderResource, including all inherited members.

get() const finalCeresEngine::TransientBufferRenderResourceinlinevirtual
getDescriptor() const finalCeresEngine::TransientBufferRenderResourceinlinevirtual
getReaders() constCeresEngine::RenderResourceinline
getWriters() constCeresEngine::RenderResourceinline
isExternal() const finalCeresEngine::TransientBufferRenderResourceinlinevirtual
isTransient() const finalCeresEngine::TransientBufferRenderResourceinlinevirtual
isValid() const overrideCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inlinevirtual
mBufferCeresEngine::TransientBufferRenderResourceprivate
mDeleterCeresEngine::RefCounted< RenderResource >private
mDescriptorCeresEngine::TransientBufferRenderResourceprivate
mReadersCeresEngine::RenderResourceprivate
mRefCounterCeresEngine::RefCounted< RenderResource >private
mRenderGraphCeresEngine::RenderResourceprotected
mWritersCeresEngine::RenderResourceprivate
operator bool() constCeresEngine::RenderResourceinlineexplicit
operator GPUBuffer &() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator GPUBuffer *() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator RC< GPUBuffer >() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator*() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
operator->() constCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inline
realize(GPUDevice &device) finalCeresEngine::TransientBufferRenderResourcevirtual
RefCounted(Args &&... args)CeresEngine::RefCounted< RenderResource >inlineexplicit
release() noexceptCeresEngine::RefCounted< RenderResource >inline
RenderResource(RenderGraph &renderGraph)CeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >inlineexplicit
resourceTypeCeresEngine::TRenderResource< GPUBuffer, GPUBufferDescriptor, RenderResourceType::Buffer >static
retain() noexceptCeresEngine::RefCounted< RenderResource >inline
TransientBufferRenderResource(RenderGraph &renderGraph, const GPUBufferDescriptor &descriptor)CeresEngine::TransientBufferRenderResource
unrealize(GPUDevice &device) finalCeresEngine::TransientBufferRenderResourcevirtual
~RenderResource()=defaultCeresEngine::RenderResourcevirtual