CeresEngine 0.2.0
A game development framework
Loading...
Searching...
No Matches
CeresEngine::TransientImageRenderResource Member List

This is the complete list of members for CeresEngine::TransientImageRenderResource, including all inherited members.

get() const finalCeresEngine::TransientImageRenderResourceinlinevirtual
getDescriptor() const finalCeresEngine::TransientImageRenderResourceinlinevirtual
getReaders() constCeresEngine::RenderResourceinline
getWriters() constCeresEngine::RenderResourceinline
isExternal() const finalCeresEngine::TransientImageRenderResourceinlinevirtual
isTransient() const finalCeresEngine::TransientImageRenderResourceinlinevirtual
isValid() const overrideCeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >inlinevirtual
mDeleterCeresEngine::RefCounted< RenderResource >private
mDescriptorCeresEngine::TransientImageRenderResourceprivate
mImageCeresEngine::TransientImageRenderResourceprivate
mReadersCeresEngine::RenderResourceprivate
mRefCounterCeresEngine::RefCounted< RenderResource >private
mRenderGraphCeresEngine::RenderResourceprotected
mWritersCeresEngine::RenderResourceprivate
operator bool() constCeresEngine::RenderResourceinlineexplicit
operator GPUImage &() constCeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >inline
operator GPUImage *() constCeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >inline
operator RC< GPUImage >() constCeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >inline
operator*() constCeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >inline
operator->() constCeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >inline
realize(GPUDevice &device) finalCeresEngine::TransientImageRenderResourcevirtual
RefCounted(Args &&... args)CeresEngine::RefCounted< RenderResource >inlineexplicit
reflect(Processor &&RTTI)CeresEngine::TransientImageRenderResourceinlinestatic
release() noexceptCeresEngine::RefCounted< RenderResource >inline
RenderResource(RenderGraph &renderGraph)CeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >inlineexplicit
resourceTypeCeresEngine::TRenderResource< GPUImage, GPUImageDescriptor, RenderResourceType::Image >static
retain() noexceptCeresEngine::RefCounted< RenderResource >inline
TransientImageRenderResource(RenderGraph &renderGraph, const GPUImageDescriptor &descriptor)CeresEngine::TransientImageRenderResource
unrealize(GPUDevice &device) finalCeresEngine::TransientImageRenderResourcevirtual
~RenderResource()=defaultCeresEngine::RenderResourcevirtual