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CeresEngine 0.2.0
A game development framework
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This is the complete list of members for CeresEngine::TriangleMeshBuilder< V, I >, including all inherited members.
| addTriangle(const V &v0, const V &v1, const V &v2) | CeresEngine::TriangleMeshBuilder< V, I > | inline |
| addTriangleFan(const V &v) | CeresEngine::TriangleMeshBuilder< V, I > | inline |
| addTriangleIndices(UInt32 v0, UInt32 v1, UInt32 v2) | CeresEngine::TriangleMeshBuilder< V, I > | inline |
| addTriangleStrip(const V &v) | CeresEngine::TriangleMeshBuilder< V, I > | inline |
| getCurrentSubMesh() const | CeresEngine::TriangleMeshBuilder< V, I > | inline |
| getLatestSubMesh() | CeresEngine::TriangleMeshBuilder< V, I > | inlineprivate |
| indices | CeresEngine::TriangleMeshBuilder< V, I > | |
| nextSubMesh() | CeresEngine::TriangleMeshBuilder< V, I > | inline |
| subMeshes | CeresEngine::TriangleMeshBuilder< V, I > | |
| TriangleMeshBuilder() | CeresEngine::TriangleMeshBuilder< V, I > | inlineexplicit |
| validate() | CeresEngine::TriangleMeshBuilder< V, I > | inline |
| vertices | CeresEngine::TriangleMeshBuilder< V, I > |