CeresEngine 0.2.0
A game development framework
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CeresEngine::VKResourceSet Member List

This is the complete list of members for CeresEngine::VKResourceSet, including all inherited members.

Allocator typedefCeresEngine::VKResourceSet
cast(const RC< ParentType > &ptr)CeresEngine::VKObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::VKObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::VKObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::VKObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::VKObject< ChildTypeName, ParentType >inlinestatic
Descriptor typedefCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
descriptorCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
destroy() noexcept finalCeresEngine::VKResourceSetvirtual
deviceCeresEngine::GPUDeviceObject
deviceVKCeresEngine::VKDeviceObjectBase
getAllocator() noexceptCeresEngine::VKResourceSetstatic
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
GPUResourceSet(GPUPipelineLayout &pipelineLayout, const GPUResourceSetDescriptor &descriptor)CeresEngine::GPUResourceSetexplicit
GPUResourceSet(const GPUResourceSet &)=deleteCeresEngine::GPUResourceSet
GPUResourceSet(GPUResourceSet &&)=deleteCeresEngine::GPUResourceSet
mDescriptorCeresEngine::VKResourceSetprivate
mDescriptorSetCeresEngine::VKResourceSetprivate
mImageViewsCeresEngine::VKResourceSetprivate
mPipelineLayoutCeresEngine::VKResourceSetprivate
mRefCounterCeresEngine::GPUObjectprivate
mSetCeresEngine::VKResourceSetprivate
operator delete(void *p, std::size_t sz) noexceptCeresEngine::VKResourceSetstatic
operator new(size_t size) noexceptCeresEngine::VKResourceSetstatic
operator VkDescriptorSet() const noexceptCeresEngine::VKResourceSetinline
operator=(const GPUResourceSet &)=deleteCeresEngine::GPUResourceSet
operator=(GPUResourceSet &&)=deleteCeresEngine::GPUResourceSet
TDeviceObject< GPUResourceSetDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
TDeviceObject< GPUResourceSetDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
pipelineLayoutCeresEngine::GPUResourceSet
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::TDeviceObject< GPUResourceSetDescriptor >inlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
VKDeviceObject(VKDevice &device) noexceptCeresEngine::VKDeviceObject< VKResourceSet, GPUResourceSet >inlineexplicitprotected
VKDeviceObjectBase(VKDevice &device) noexceptCeresEngine::VKDeviceObjectBaseexplicit
VKResourceSet(VKPipelineLayout &pipelineLayout, const GPUResourceSetDescriptor &descriptor, UInt32 set=0)CeresEngine::VKResourceSet
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~GPUResourceSet() overrideCeresEngine::GPUResourceSet
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUResourceSetDescriptor >
~VKDeviceObjectBase() noexceptCeresEngine::VKDeviceObjectBase
~VKResourceSet() finalCeresEngine::VKResourceSet