CeresEngine 0.2.0
A game development framework
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CeresEngine::WGCommandQueue Member List

This is the complete list of members for CeresEngine::WGCommandQueue, including all inherited members.

cast(const RC< ParentType > &ptr)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
createCommandBuffer(const GPUCommandBufferDescriptor &descriptor) finalCeresEngine::WGCommandQueuevirtual
Descriptor typedefCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
descriptorCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
deviceWGCeresEngine::WGDeviceObject< WGCommandQueue, GPUCommandQueue >protected
GPUCommandQueue(const GPUCommandQueue &)=deleteCeresEngine::GPUCommandQueue
GPUCommandQueue(GPUCommandQueue &&)=deleteCeresEngine::GPUCommandQueue
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
mCommandBufferCeresEngine::WGCommandQueueprivate
mCommandQueueCeresEngine::WGCommandQueueprivate
mDescriptorCeresEngine::WGCommandQueueprivate
mRefCounterCeresEngine::GPUObjectprivate
operator WGLCommandQueueType() const noexceptCeresEngine::WGCommandQueueinline
operator=(const GPUCommandQueue &)=deleteCeresEngine::GPUCommandQueue
operator=(GPUCommandQueue &&)=deleteCeresEngine::GPUCommandQueue
TDeviceObject< GPUCommandQueueDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
TDeviceObject< GPUCommandQueueDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
safeCast(const RC< ParentType > &ptr)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
safeCast(ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
safeCast(const ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
submit(GPUCommandBuffer &commandBuffer) finalCeresEngine::WGCommandQueuevirtual
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::GPUCommandQueueinlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::GPUCommandQueue
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::GPUCommandQueue
wait() finalCeresEngine::WGCommandQueuevirtual
WGCommandQueue(WGDevicePtr device)CeresEngine::WGCommandQueueexplicit
WGDeviceObject(WGDevicePtr device)CeresEngine::WGDeviceObject< WGCommandQueue, GPUCommandQueue >inlineexplicitprotected
WGLCommandQueueType typedefCeresEngine::WGCommandQueue
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUCommandQueueDescriptor >
~WGCommandQueue() finalCeresEngine::WGCommandQueue