CeresEngine 0.2.0
A game development framework
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CeresEngine::WGShaderProgram Member List

This is the complete list of members for CeresEngine::WGShaderProgram, including all inherited members.

cast(const RC< ParentType > &ptr)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
Descriptor typedefCeresEngine::TDeviceObject< GPUShaderProgramDescriptor >
descriptorCeresEngine::TDeviceObject< GPUShaderProgramDescriptor >
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
deviceWGCeresEngine::WGDeviceObject< WGShaderProgram, GPUShaderProgram >protected
getPipelineLayout() const finalCeresEngine::WGShaderProgramvirtual
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
GPUShaderProgram(GPUDevice &device, const Descriptor &descriptor, const GPUShaderReflectionDescriptor &reflection)CeresEngine::GPUShaderPrograminlineexplicit
GPUShaderProgram(const GPUShaderProgram &)=deleteCeresEngine::GPUShaderProgram
GPUShaderProgram(GPUShaderProgram &&)=deleteCeresEngine::GPUShaderProgram
mDescriptorCeresEngine::WGShaderProgramprivate
mRefCounterCeresEngine::GPUObjectprivate
mReflectionDescriptorCeresEngine::WGShaderProgramprivate
operator=(const GPUShaderProgram &)=deleteCeresEngine::GPUShaderProgram
operator=(GPUShaderProgram &&)=deleteCeresEngine::GPUShaderProgram
TDeviceObject< GPUShaderProgramDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUShaderProgramDescriptor >
TDeviceObject< GPUShaderProgramDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUShaderProgramDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
reflect() constCeresEngine::GPUShaderPrograminline
reflectionCeresEngine::GPUShaderProgram
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
safeCast(const RC< ParentType > &ptr)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
safeCast(ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
safeCast(const ParentType *object)CeresEngine::WGObject< ChildTypeName, ParentType >inlinestatic
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::GPUShaderPrograminlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::GPUShaderProgram
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::GPUShaderProgram
WGDeviceObject(WGDevicePtr device)CeresEngine::WGDeviceObject< WGShaderProgram, GPUShaderProgram >inlineexplicitprotected
WGShaderProgram(WGDevicePtr device, const GPUShaderProgramDescriptor &descriptor)CeresEngine::WGShaderProgram
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUShaderProgramDescriptor >
~WGShaderProgram() finalCeresEngine::WGShaderProgram