CeresEngine 0.2.0
A game development framework
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CeresEngine::Win32ThreadPool Member List

This is the complete list of members for CeresEngine::Win32ThreadPool, including all inherited members.

createSubQueue(DispatchQueueType type, StringView name="") finalCeresEngine::Win32ThreadPoolvirtual
executor_type typedefCeresEngine::ExecutionContext
get() noexceptCeresEngine::ExecutionContextinlinestatic
get_executor() noexceptCeresEngine::ExecutionContext
getCallbackEnvironment(ExecutorPriority priority) noexceptCeresEngine::Win32ThreadPoolprivate
getCurrent() noexceptCeresEngine::ExecutionContextstatic
getExecutor() noexcept finalCeresEngine::Win32ThreadPoolinlinevirtual
getService() noexceptCeresEngine::ExecutionContextinline
getServiceIf() noexceptCeresEngine::ExecutionContextinline
hasService() noexceptCeresEngine::ExecutionContextinline
ID typedefCeresEngine::ExecutionContext
isActive() const noexceptCeresEngine::ExecutionContext
mCallbackEnvironmentsCeresEngine::Win32ThreadPoolprivate
mThreadPoolCeresEngine::Win32ThreadPoolprivate
onWorkFinished() noexceptCeresEngine::Win32ThreadPoolprivate
onWorkStarted() noexceptCeresEngine::Win32ThreadPoolprivate
resume() finalCeresEngine::Win32ThreadPoolvirtual
schedule(UniqueFunction< void()> function, ExecutorBlocking blockingProperty, ExecutorPriority priority)CeresEngine::Win32ThreadPoolprivate
suspend() finalCeresEngine::Win32ThreadPoolvirtual
Win32ThreadPool(DispatchQueueType type)CeresEngine::Win32ThreadPoolexplicit
~ExecutionContext() noexcept=defaultCeresEngine::ExecutionContextvirtual
~Win32ThreadPool() noexcept finalCeresEngine::Win32ThreadPool