CeresEngine 0.2.0
A game development framework
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is_indirectly_readable.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
13
14#include <type_traits>
15
16namespace CeresEngine::traits {
17
20 template<class T, class = void> struct is_indirectly_readable : std::false_type {};
21
22 template<class T>
23 struct is_indirectly_readable<T, std::void_t<iter_value_t<T>, iter_reference_t<T>, iter_rvalue_reference_t<T>, decltype(*std::declval<T>())>>
24 : std::true_type {};
25
26 template<> struct is_indirectly_readable<void*> : std::false_type {};
27 template<> struct is_indirectly_readable<const void*> : std::false_type {};
28
31
33 template<class T>
35
36} // namespace CeresEngine::traits
Definition is_indirectly_readable.hpp:34
Definition Partitioner.hpp:146
bool constexpr is_indirectly_readable_v
A C++17 type trait equivalent to the C++20 indirectly_readable concept.
Definition is_indirectly_readable.hpp:30
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition Span.hpp:668
A C++17 type trait equivalent to the C++20 indirectly_readable concept.
Definition is_indirectly_readable.hpp:20