|
CeresEngine 0.2.0
A game development framework
|
A set of resources used as output for the render task. More...
#include <CeresEngine/Renderer/Rendering/DeferredRendering.hpp>
Public Attributes | |
| ImageRenderResourceRef | normalAndRoughness |
| An image holding normals and material roughness. | |
| ImageRenderResourceRef | albedoAndAmbientOcclusion |
| An image holding the material albedo and ambient occlusion factor. | |
| ImageRenderResourceRef | emissionAndMetallic |
| An image holding the material emissive properties and material metallic factor. | |
| ImageRenderResourceRef | depth |
| An image holding the depth information. | |
A set of resources used as output for the render task.
| ImageRenderResourceRef CeresEngine::BasePassRenderTask::Output::albedoAndAmbientOcclusion |
An image holding the material albedo and ambient occlusion factor.
| ImageRenderResourceRef CeresEngine::BasePassRenderTask::Output::depth |
An image holding the depth information.
| ImageRenderResourceRef CeresEngine::BasePassRenderTask::Output::emissionAndMetallic |
An image holding the material emissive properties and material metallic factor.
| ImageRenderResourceRef CeresEngine::BasePassRenderTask::Output::normalAndRoughness |
An image holding normals and material roughness.