CeresEngine 0.2.0
A game development framework
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CeresEngine::BasePassTerrainRenderTask::Output Struct Reference

A set of resources used as output for the render task. More...

#include <CeresEngine/Renderer/Rendering/DeferredRendering.hpp>

Public Attributes

ImageRenderResourceRef normalAndRoughness
 An image holding normals and material roughness.
 
ImageRenderResourceRef albedoAndAmbientOcclusion
 An image holding the material albedo and ambient occlusion factor.
 
ImageRenderResourceRef emissionAndMetallic
 An image holding the material emissive properties and material metallic factor.
 
ImageRenderResourceRef depth
 An image holding the depth information.
 

Detailed Description

A set of resources used as output for the render task.

Member Data Documentation

◆ albedoAndAmbientOcclusion

ImageRenderResourceRef CeresEngine::BasePassTerrainRenderTask::Output::albedoAndAmbientOcclusion

An image holding the material albedo and ambient occlusion factor.

◆ depth

ImageRenderResourceRef CeresEngine::BasePassTerrainRenderTask::Output::depth

An image holding the depth information.

◆ emissionAndMetallic

ImageRenderResourceRef CeresEngine::BasePassTerrainRenderTask::Output::emissionAndMetallic

An image holding the material emissive properties and material metallic factor.

◆ normalAndRoughness

ImageRenderResourceRef CeresEngine::BasePassTerrainRenderTask::Output::normalAndRoughness

An image holding normals and material roughness.


The documentation for this struct was generated from the following file: