#include <CeresEngine/RenderAPI/OpenGL/OpenGL.hpp>
◆ GLObjectHandle() [1/5]
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
template<typename... Args>
◆ ~GLObjectHandle()
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ GLObjectHandle() [2/5]
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ GLObjectHandle() [3/5]
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ GLObjectHandle() [4/5]
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ GLObjectHandle() [5/5]
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ operator GLuint()
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ operator=() [1/2]
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ operator=() [2/2]
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
◆ raw
template<
auto Alloc,
auto Dealloc,
bool BatchAlloc = true,
bool BatchDealloc = BatchAlloc>
The documentation for this struct was generated from the following file:
- /Users/Rogiel/Developer/CeresEngine/Engine/Sources/CeresEngine/RenderAPI/OpenGL/OpenGL.hpp