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CeresEngine 0.2.0
A game development framework
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Command buffer descriptor structure. More...
#include <CeresEngine/RenderAPI/GPUCommandBuffer.hpp>
Static Public Member Functions | |
| template<typename Processor > | |
| static constexpr void | reflect (Processor &&RTTI) |
| Executes the given processor for every field of the struct. | |
Public Attributes | |
| String | name |
| A user-facing name for the command buffer. | |
Command buffer descriptor structure.
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inlinestaticconstexpr |
Executes the given processor for every field of the struct.
| RTTI | The processor to be ran for every field. |
| String CeresEngine::GPUCommandBufferDescriptor::name |
A user-facing name for the command buffer.
This is only used for debugging.