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CeresEngine 0.2.0
A game development framework
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#include <CeresEngine/RenderAPI/GPUResourceSet.hpp>
Static Public Member Functions | |
| template<typename Processor > | |
| static constexpr void | reflect (Processor &&RTTI) |
| Executes the given processor for every field of the struct. | |
Public Attributes | |
| GPUSamplerPtr | sampler = nullptr |
| A sampler to be used when sampling from the sampler on the shader. | |
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inlinestaticconstexpr |
Executes the given processor for every field of the struct.
| RTTI | The processor to be ran for every field. |
| GPUSamplerPtr CeresEngine::GPUSamplerResourceBinding::sampler = nullptr |
A sampler to be used when sampling from the sampler on the shader.
If the sampler is not set, a default one may be provided by the render API.