Shader reflection descriptor structure.
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#include <CeresEngine/RenderAPI/GPUShader.hpp>
Shader reflection descriptor structure.
◆ reflect()
Executes the given processor for every field of the struct.
- Parameters
-
| RTTI | The processor to be ran for every field. |
◆ descriptorViews
List of all shader reflection descriptor views.
◆ vertexAttributes
List of all vertex attributes.
The documentation for this struct was generated from the following file:
- /Users/Rogiel/Developer/CeresEngine/Engine/Sources/CeresEngine/RenderAPI/GPUShader.hpp