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CeresEngine 0.2.0
A game development framework
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Determines how vertices should be handled as input on vertex shaders. More...
#include <CeresEngine/RenderAPI/GPUGraphicsPipeline.hpp>
Static Public Member Functions | |
| template<typename Processor > | |
| static constexpr void | reflect (Processor &&RTTI) |
| Executes the given processor for every field of the struct. | |
Public Attributes | |
| SmallVector< GPUVertexFormat, 1 > | formats |
| A structure that declares every element in vertex buffers. | |
Determines how vertices should be handled as input on vertex shaders.
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inlinestaticconstexpr |
Executes the given processor for every field of the struct.
| RTTI | The processor to be ran for every field. |
| SmallVector<GPUVertexFormat, 1> CeresEngine::GPUVertexInputDescriptor::formats |
A structure that declares every element in vertex buffers.