CeresEngine 0.2.0
A game development framework
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CeresEngine::MemoryTexture::LayerData Struct Reference

Data per-layer of the texture. More...

#include <CeresEngine/Texture/Texture.hpp>

Public Attributes

Vector< MipDatamips
 A vector containing all mips for the texture.
 

Detailed Description

Data per-layer of the texture.

Member Data Documentation

◆ mips

Vector<MipData> CeresEngine::MemoryTexture::LayerData::mips

A vector containing all mips for the texture.

Mips are ordered starting from 0 (highest resolution). If a level is missing, its MipData::bitmap will be null.


The documentation for this struct was generated from the following file: