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CeresEngine 0.2.0
A game development framework
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Data per-layer of the texture. More...
#include <CeresEngine/Texture/Texture.hpp>
Public Attributes | |
| Vector< MipData > | mips |
| A vector containing all mips for the texture. | |
Data per-layer of the texture.
A vector containing all mips for the texture.
Mips are ordered starting from 0 (highest resolution). If a level is missing, its MipData::bitmap will be null.