CeresEngine 0.2.0
A game development framework
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CeresEngine::PhysicsWorldComponent::Accessor Struct Reference

#include <CeresEngine/Physics/World.hpp>

Inheritance diagram for CeresEngine::PhysicsWorldComponent::Accessor:
CeresEngine::Component< T >::Accessor

Public Member Functions

const Vector3getGravity () const noexcept
 The physicsWorld gravity constant.
 
void setGravity (const Vector3 &gravity) noexcept
 The physicsWorld gravity constant.
 
- Public Member Functions inherited from CeresEngine::Component< T >::Accessor
 Accessor (const Entity &entity)
 

Static Public Member Functions

template<typename Processor >
static constexpr void reflect (Processor &&RTTI)
 Executes the given processor for every field of the struct.
 

Additional Inherited Members

- Public Attributes inherited from CeresEngine::Component< T >::Accessor
const Entityentity
 
- Protected Types inherited from CeresEngine::Component< T >::Accessor
using C = TC
 
- Protected Member Functions inherited from CeresEngine::Component< T >::Accessor
template<typename T >
auto mutate (T C::*ptr)
 Accesses an element from an existing Component.
 
template<typename MutatorFunc , typename T >
requires (CInvocable<MutatorFunc, T&>)
decltype(automutate (MutatorFunc &&func, T C::*ptr)
 Accesses an element from an existing Component.
 
template<typename T1 , typename T2 , typename... Ts>
Tuple< ComponentFieldMutator< T1, C >, ComponentFieldMutator< T2, C >, ComponentFieldMutator< Ts, C >... > mutate (T1 C::*ptr1, T2 C::*ptr2, Ts C::*... ptrs)
 TODO Write docs.
 
template<typename MutatorFunc , typename T1 , typename T2 , typename... Ts>
Tuple< ComponentFieldMutator< T1, C >, ComponentFieldMutator< T2, C >, ComponentFieldMutator< Ts, C >... > mutate (MutatorFunc &&func, T1 C::*ptr1, T2 C::*ptr2, Ts C::*... ptr)
 
template<typename T >
auto get (T C::*ptr)
 Accesses an element from an existing Component.
 
template<typename T1 , typename T2 , typename... Ts>
Tuple< ComponentFieldMutator< T1, C >, ComponentFieldMutator< T2, C >, ComponentFieldMutator< Ts, C >... > get (T1 C::*ptr1, T2 C::*ptr2, Ts C::*... ptrs)
 Accesses an element from an existing Component.
 
template<typename T >
const Tread (const T C::*ptr) const
 Accesses an element from an existing Component.
 
template<typename T1 , typename T2 , typename... Ts>
Tuple< const T1 &, const T2 &, const Ts &... > read (const T1 C::*ptr1, const T2 C::*ptr2, const Ts C::*... ptrs) const
 TODO Write docs.
 
template<typename T >
const Tget (const T C::*ptr) const
 Accesses an element from an existing Component.
 
template<typename T1 , typename T2 , typename... Ts>
Tuple< const T1 &, const T2 &, const Ts &... > get (const T1 C::*ptr1, const T2 C::*ptr2, const Ts C::*... ptrs) const
 Accesses an element from an existing Component.
 

Member Function Documentation

◆ getGravity()

const Vector3 & CeresEngine::PhysicsWorldComponent::Accessor::getGravity ( ) const
inlinenoexcept

The physicsWorld gravity constant.

If zero, no gravity is applied by the engine.

◆ reflect()

template<typename Processor >
static constexpr void CeresEngine::PhysicsWorldComponent::Accessor::reflect ( Processor &&  RTTI)
inlinestaticconstexpr

Executes the given processor for every field of the struct.

Parameters
RTTIThe processor to be ran for every field.

◆ setGravity()

void CeresEngine::PhysicsWorldComponent::Accessor::setGravity ( const Vector3 gravity)
inlinenoexcept

The physicsWorld gravity constant.

If zero, no gravity is applied by the engine.


The documentation for this struct was generated from the following file: