A structure that mirrors the GPU uniform data for the terrain.
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#include <CeresEngine/Renderer/RendererTerrain.hpp>
A structure that mirrors the GPU uniform data for the terrain.
◆ invModel
| Matrix4f CeresEngine::RendererTerrainParams::invModel |
◆ invNormalMatrix
| Matrix4f CeresEngine::RendererTerrainParams::invNormalMatrix |
◆ model
| Matrix4f CeresEngine::RendererTerrainParams::model |
◆ normalMatrix
| Matrix4f CeresEngine::RendererTerrainParams::normalMatrix |
◆ position
| Vector3f CeresEngine::RendererTerrainParams::position |
◆ type
| UInt32 CeresEngine::RendererTerrainParams::type |
The documentation for this struct was generated from the following file: