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CeresEngine 0.2.0
A game development framework
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A structure that holds metadata for a serialized array. More...
#include <CeresEngine/Serialization/Serialization.hpp>
Public Attributes | |
| SerializedArrayMetadataFlags | flags = SerializedArrayMetadataFlag::None |
| A set of flags that determine the serialization behavior of the object array. | |
| TypeID | elementType |
| The array element type. | |
| UInt32 | length = ~0u |
| Specifies the number of elements in the array. | |
A structure that holds metadata for a serialized array.
| TypeID CeresEngine::SerializedArrayMetadata::elementType |
The array element type.
| SerializedArrayMetadataFlags CeresEngine::SerializedArrayMetadata::flags = SerializedArrayMetadataFlag::None |
A set of flags that determine the serialization behavior of the object array.
| UInt32 CeresEngine::SerializedArrayMetadata::length = ~0u |
Specifies the number of elements in the array.
~0u specifies an indeterminate length array.