CeresEngine 0.2.0
A game development framework
Loading...
Searching...
No Matches
CeresEngine::StreamingTexture::LayerData Struct Reference

Data per-layer of the texture. More...

#include <CeresEngine/Texture/Texture.hpp>

Public Attributes

Vector< MipDatamips
 The layer preview data.
 

Detailed Description

Data per-layer of the texture.

Member Data Documentation

◆ mips

Vector<MipData> CeresEngine::StreamingTexture::LayerData::mips

The layer preview data.

Acts as a very low resolution preview of the texture that is always loaded with the texture. Higher resolution data must be streamed in if required. A vector containing all mips for the texture. Mips are ordered starting from 0 (highest resolution). If a level is missing, its MipData::bitmap will be null.


The documentation for this struct was generated from the following file: