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CeresEngine 0.2.0
A game development framework
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A mip-level bitmap data for a texture. More...
#include <CeresEngine/Texture/Texture.hpp>
Public Attributes | |
| Format | format = Format::RGBA8UInt |
| The format used by the bitmap data. | |
| BitmapExtent | extents |
| Determines the size of the bitmap. | |
| SPtr< HResourceStream > | stream |
| A reference to the stream that backs this mip level data. | |
A mip-level bitmap data for a texture.
| BitmapExtent CeresEngine::StreamingTexture::MipData::extents |
Determines the size of the bitmap.
| Format CeresEngine::StreamingTexture::MipData::format = Format::RGBA8UInt |
The format used by the bitmap data.
This will control how the bytes in mData are interpreted into colors.
| SPtr<HResourceStream> CeresEngine::StreamingTexture::MipData::stream |
A reference to the stream that backs this mip level data.