CeresEngine
0.2.0
A game development framework
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Math::TAABox< T > Member List
This is the complete list of members for
Math::TAABox< T >
, including all inherited members.
contains
(const TVector3< T > &v) const
Math::TAABox< T >
contains
(const TVector3< T > &v, T extra) const
Math::TAABox< T >
contains
(const TAABox &other) const
Math::TAABox< T >
contains
(const TSphere< T > &s) const
Math::TAABox< T >
Corner
enum name
Math::TAABox< T >
CUBE_INDICES
Math::TAABox< T >
inline
static
empty
Math::TAABox< T >
static
FarLeftBottom
enum value
Math::TAABox< T >
FarLeftTop
enum value
Math::TAABox< T >
FarRightBottom
enum value
Math::TAABox< T >
FarRightTop
enum value
Math::TAABox< T >
getCenter
() const
Math::TAABox< T >
getCorner
(Corner cornerToGet) const noexcept
Math::TAABox< T >
getCorners
() const noexcept
Math::TAABox< T >
getHalfSize
() const
Math::TAABox< T >
getRadius
() const
Math::TAABox< T >
getSize
() const
Math::TAABox< T >
getVolume
() const
Math::TAABox< T >
infinity
Math::TAABox< T >
static
intersects
(const TAABox &b2) const
Math::TAABox< T >
intersects
(const TSphere< T > &s) const
Math::TAABox< T >
intersects
(const TPlane< T > &p) const
Math::TAABox< T >
intersects
(const TRay< T > &ray) const
Math::TAABox< T >
intersects
(const TRay< T > &ray, T &d1, T &d2) const
Math::TAABox< T >
maximum
Math::TAABox< T >
merge
(const TAABox &rhs)
Math::TAABox< T >
merge
(const TVector3< T > &point)
Math::TAABox< T >
minimum
Math::TAABox< T >
NearLeftBottom
enum value
Math::TAABox< T >
NearLeftTop
enum value
Math::TAABox< T >
NearRightBottom
enum value
Math::TAABox< T >
NearRightTop
enum value
Math::TAABox< T >
operator!=
Math::TAABox< T >
friend
operator*
Math::TAABox< T >
friend
operator*
Math::TAABox< T >
friend
operator+
Math::TAABox< T >
friend
operator+
Math::TAABox< T >
friend
operator+=
Math::TAABox< T >
friend
operator+=
Math::TAABox< T >
friend
operator==
Math::TAABox< T >
friend
scale
(const TVector3< T > &s) const
Math::TAABox< T >
TAABox
()=default
Math::TAABox< T >
TAABox
(const TVector3< T > &min, const TVector3< T > &max)
Math::TAABox< T >
TAABox
(const TSphere< T > &sphere)
Math::TAABox< T >
inline
explicit
TAABox
(const TAABox &)=default
Math::TAABox< T >
transform
(const TMatrix4< T > &matrix)
Math::TAABox< T >
transform
(const TTransform< T > &aTransform)
Math::TAABox< T >
inline
translate
(const TVector3< T > &t) const
Math::TAABox< T >
unit
Math::TAABox< T >
static
~TAABox
()=default
Math::TAABox< T >
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