CeresEngine 0.2.0
A game development framework
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Math::TAABox< T > Member List

This is the complete list of members for Math::TAABox< T >, including all inherited members.

contains(const TVector3< T > &v) constMath::TAABox< T >
contains(const TVector3< T > &v, T extra) constMath::TAABox< T >
contains(const TAABox &other) constMath::TAABox< T >
contains(const TSphere< T > &s) constMath::TAABox< T >
Corner enum nameMath::TAABox< T >
CUBE_INDICESMath::TAABox< T >inlinestatic
emptyMath::TAABox< T >static
FarLeftBottom enum valueMath::TAABox< T >
FarLeftTop enum valueMath::TAABox< T >
FarRightBottom enum valueMath::TAABox< T >
FarRightTop enum valueMath::TAABox< T >
getCenter() constMath::TAABox< T >
getCorner(Corner cornerToGet) const noexceptMath::TAABox< T >
getCorners() const noexceptMath::TAABox< T >
getHalfSize() constMath::TAABox< T >
getRadius() constMath::TAABox< T >
getSize() constMath::TAABox< T >
getVolume() constMath::TAABox< T >
infinityMath::TAABox< T >static
intersects(const TAABox &b2) constMath::TAABox< T >
intersects(const TSphere< T > &s) constMath::TAABox< T >
intersects(const TPlane< T > &p) constMath::TAABox< T >
intersects(const TRay< T > &ray) constMath::TAABox< T >
intersects(const TRay< T > &ray, T &d1, T &d2) constMath::TAABox< T >
maximumMath::TAABox< T >
merge(const TAABox &rhs)Math::TAABox< T >
merge(const TVector3< T > &point)Math::TAABox< T >
minimumMath::TAABox< T >
NearLeftBottom enum valueMath::TAABox< T >
NearLeftTop enum valueMath::TAABox< T >
NearRightBottom enum valueMath::TAABox< T >
NearRightTop enum valueMath::TAABox< T >
operator!=Math::TAABox< T >friend
operator*Math::TAABox< T >friend
operator*Math::TAABox< T >friend
operator+Math::TAABox< T >friend
operator+Math::TAABox< T >friend
operator+=Math::TAABox< T >friend
operator+=Math::TAABox< T >friend
operator==Math::TAABox< T >friend
scale(const TVector3< T > &s) constMath::TAABox< T >
TAABox()=defaultMath::TAABox< T >
TAABox(const TVector3< T > &min, const TVector3< T > &max)Math::TAABox< T >
TAABox(const TSphere< T > &sphere)Math::TAABox< T >inlineexplicit
TAABox(const TAABox &)=defaultMath::TAABox< T >
transform(const TMatrix4< T > &matrix)Math::TAABox< T >
transform(const TTransform< T > &aTransform)Math::TAABox< T >inline
translate(const TVector3< T > &t) constMath::TAABox< T >
unitMath::TAABox< T >static
~TAABox()=defaultMath::TAABox< T >