CeresEngine 0.2.0
A game development framework
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Math::TSphere< T > Member List

This is the complete list of members for Math::TSphere< T >, including all inherited members.

centerMath::TSphere< T >
contains(const TVector3< T > &v) constMath::TSphere< T >
contains(const TAABox< T > &box) constMath::TSphere< T >
distance(const TVector3< T > &point) constMath::TSphere< T >
distance(const TSphere< T > &sphere) constMath::TSphere< T >
emptyMath::TSphere< T >static
infinityMath::TSphere< T >static
intersects(const TSphere &s) constMath::TSphere< T >
intersects(const TAABox< T > &box) constMath::TSphere< T >
intersects(const TPlane< T > &plane) constMath::TSphere< T >
intersects(const TRay< T > &ray, bool discardInside=true) constMath::TSphere< T >
merge(const TSphere &rhs)Math::TSphere< T >
merge(const TVector3< T > &point)Math::TSphere< T >
operator*Math::TSphere< T >friend
operator*Math::TSphere< T >friend
operator+Math::TSphere< T >friend
operator+Math::TSphere< T >friend
operator+=Math::TSphere< T >friend
operator+=Math::TSphere< T >friend
radiusMath::TSphere< T >
transform(const TMatrix4< T > &matrix)Math::TSphere< T >
transform(const TTransform< T > &aTransform)Math::TSphere< T >inline
TSphere()=defaultMath::TSphere< T >
TSphere(const TVector3< T > &center, T radius)Math::TSphere< T >inline
TSphere(const TAABox< T > &box)Math::TSphere< T >inlineexplicit
unitMath::TSphere< T >static