CeresEngine
0.2.0
A game development framework
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Math::TSphere< T > Member List
This is the complete list of members for
Math::TSphere< T >
, including all inherited members.
center
Math::TSphere< T >
contains
(const TVector3< T > &v) const
Math::TSphere< T >
contains
(const TAABox< T > &box) const
Math::TSphere< T >
distance
(const TVector3< T > &point) const
Math::TSphere< T >
distance
(const TSphere< T > &sphere) const
Math::TSphere< T >
empty
Math::TSphere< T >
static
infinity
Math::TSphere< T >
static
intersects
(const TSphere &s) const
Math::TSphere< T >
intersects
(const TAABox< T > &box) const
Math::TSphere< T >
intersects
(const TPlane< T > &plane) const
Math::TSphere< T >
intersects
(const TRay< T > &ray, bool discardInside=true) const
Math::TSphere< T >
merge
(const TSphere &rhs)
Math::TSphere< T >
merge
(const TVector3< T > &point)
Math::TSphere< T >
operator*
Math::TSphere< T >
friend
operator*
Math::TSphere< T >
friend
operator+
Math::TSphere< T >
friend
operator+
Math::TSphere< T >
friend
operator+=
Math::TSphere< T >
friend
operator+=
Math::TSphere< T >
friend
radius
Math::TSphere< T >
transform
(const TMatrix4< T > &matrix)
Math::TSphere< T >
transform
(const TTransform< T > &aTransform)
Math::TSphere< T >
inline
TSphere
()=default
Math::TSphere< T >
TSphere
(const TVector3< T > ¢er, T radius)
Math::TSphere< T >
inline
TSphere
(const TAABox< T > &box)
Math::TSphere< T >
inline
explicit
unit
Math::TSphere< T >
static
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