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CeresEngine 0.2.0
A game development framework
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#include "AudioMetadata.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"#include "CeresEngine/Foundation/Container/Vector.hpp"#include "CeresEngine/Resource/Resource.hpp"#include <functional>#include <system_error>Go to the source code of this file.
Classes | |
| class | CeresEngine::AbstractAudioResource |
| A abstract audio resource. More... | |
| class | CeresEngine::AudioResource< T > |
| A audio resource. More... | |
| class | CeresEngine::AudioClip |
| A audio clip is a small piece of audio that is entirely loaded into memory. More... | |
| class | CeresEngine::AudioStream |
| A audio stream is a larger piece of audio that will be streammed for the device (instead of feeding all audio samples all at once). More... | |
| class | CeresEngine::SimpleAudioClip |
Namespaces | |
| namespace | CeresEngine |
Enumerations | |
| enum class | CeresEngine::AudioResourceType { CeresEngine::Clip , CeresEngine::Stream } |