CeresEngine 0.2.0
A game development framework
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AudioSource.hpp File Reference

Go to the source code of this file.

Classes

struct  CeresEngine::AudioSourceComponent
 A component that represents a source for emitting audio. More...
 
struct  CeresEngine::AudioSourceComponent::Accessor
 
struct  CeresEngine::Play
 An entity action that can be dispatched to a AudioSource to start playing a new audio buffer. More...
 

Namespaces

namespace  CeresEngine
 

Typedefs

using CeresEngine::AudioSource = EntityObject< AudioSourceComponent, TransformComponent >
 Represents a source for emitting audio.