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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/Audio/API/Forward.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Container/Vector.hpp"#include "CeresEngine/Entity/Action.hpp"#include "CeresEngine/Entity/Component.hpp"#include "CeresEngine/Entity/Entity.hpp"#include "CeresEngine/Scene/SceneObject.hpp"Go to the source code of this file.
Classes | |
| struct | CeresEngine::AudioSourceComponent |
| A component that represents a source for emitting audio. More... | |
| struct | CeresEngine::AudioSourceComponent::Accessor |
| struct | CeresEngine::Play |
An entity action that can be dispatched to a AudioSource to start playing a new audio buffer. More... | |
Namespaces | |
| namespace | CeresEngine |
Typedefs | |
| using | CeresEngine::AudioSource = EntityObject< AudioSourceComponent, TransformComponent > |
| Represents a source for emitting audio. | |