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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/Mesh/Forward.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Any.hpp"#include "CeresEngine/Entity/Action.hpp"#include "CeresEngine/Entity/Component.hpp"#include "CeresEngine/Math/Math.hpp"#include "CeresEngine/Resource/ResourceHandle.hpp"#include "CeresEngine/Scene/Motion.hpp"#include "CeresEngine/Scene/SceneObject.hpp"Go to the source code of this file.
Classes | |
| struct | CeresEngine::RigidBodyComponent |
| struct | CeresEngine::RigidBodyComponent::Accessor |
| struct | CeresEngine::SoftBodyComponent |
| struct | CeresEngine::SoftBodyComponent::Accessor |
| struct | CeresEngine::ApplyForce |
| class | CeresEngine::StaticBody |
| A static body is a body that can be collided with, but cannot be moved. More... | |
| class | CeresEngine::RigidBody |
| A rigid body is a body that can be collided with and can be moved. More... | |
| class | CeresEngine::SoftBody |
| A soft body is a body that can have deformations. More... | |
Namespaces | |
| namespace | CeresEngine |