CeresEngine 0.2.0
A game development framework
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Forward.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
9
11
14
15namespace CeresEngine {
16
21
24
27
28 struct PrimitiveTopology;
29 struct IndexType;
30
31} // namespace CeresEngine
#define CE_FWD_RESOURCE(T)
Definition Forward.hpp:15
A mesh that is backed directly by a GPU vertex (and optionally an index buffer).
Definition Mesh.hpp:377
Definition Mesh.hpp:184
A base class for all mesh implementations.
Definition Mesh.hpp:112
A mesh that stores it's vertex and index streams to a resource stream.
Definition Mesh.hpp:287
Definition Application.hpp:19
Span< Byte > MutableIndexData
Definition Forward.hpp:25
Span< const Byte > ConstIndexData
Definition Forward.hpp:26
Span< Byte > MutableVertexData
Definition Forward.hpp:22
tcb ::span< T, Extent > Span
Span describes an object that can refer to a contiguous sequence of objects with the first element of...
Definition Span.hpp:708
Span< const Byte > ConstVertexData
Definition Forward.hpp:23
Definition IndexType.hpp:20
Primitive topology enumeration.
Definition PrimitiveTopology.hpp:21